AI Insights · Timothy · January 2023
Top 5 Slime Games on Android in Oceania Q4 2022
Discover the performance trends of the top 5 slime games on Android in Oceania during Q4 2022, including weekly downloads, revenue, and active users.
The fourth quarter of 2022 saw interesting trends in the performance of the top 5 slime games on Android in Oceania. Here's a closer look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Goo: ASMR Slime Simulator from EXOMIND had consistent weekly revenue, peaking at around $43 in the last week of December. Despite no new downloads during this period, the game maintained a stable user base, with weekly active users fluctuating between 4.4K and 5.2K.
Super Slime Simulator: DIY Art by Dramaton showed a notable increase in weekly revenue, particularly towards the end of December, with a peak of $43. Weekly downloads experienced a decline from 3.7K to 1.6K over the quarter, and weekly active users decreased from 14.5K to 7.1K by the end of December.
Slime Games for Teens, published by Kids Food Games Inc., experienced stable weekly revenue in the range of $11 to $24. Weekly downloads increased significantly from 314 to 357 in the last week of December. Similarly, weekly active users rose from 393 to 409, showing a positive trend in user engagement.
World of Slime Simulator Games from Tech Consolidated Inc. had variable weekly downloads, peaking at 133 in late November. Revenue fluctuated, with a high of $51 in early December. Active users increased from 46 to a peak of 178 in November before stabilizing around 98 by the end of December.
Finally, My Talking Slimy: Cat Friends by Pixeland OU showed strong growth in weekly downloads, reaching a peak of 1.2K in mid-December. Weekly revenue saw modest gains, peaking at $16 in mid-October. The game also saw a significant increase in weekly active users, peaking at 1.1K in mid-December before settling at 779 by the end of the quarter.
For more detailed insights on these trends, visit Sensor Tower.